School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    3D Animation
  • Unit Code

    ANI3205
  • Year

    2016
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus

Description

This unit provides students with skills in 3D animation for purposes such as film and video, advertising, and broadcast graphics. Students examine animation principles and apply them in an industry standard 3D computer-based animation environment. Techniques covered include keyframe and inverse kinematics animation, particle systems, advanced lighting and camera techniques, as well as the output and basic editing of animated scenes.

Prerequisite Rule

Students must pass 1 units from GDT2102, ANI2102

Equivalent Rule

Unit was previously coded PHO3231, IMM3205

Learning Outcomes

On completion of this unit students should be able to:

  1. Animate characters, objects and environments for computer games using 3D modelling software.
  2. Describe the principles of 3D space in a computer environment.
  3. Describe the processes associated with 3D modelling, surfacing lighting and rendering.
  4. Model, texture, light and render and animate 3D scenes using 3D modelling an animation software.

Unit Content

  1. 3D object animation.
  2. Keyframing using FK, IK Dynamics and expressions.
  3. Lighting and camera techniques for 3D.
  4. Motion Capture.
  5. Principles of 3D.
  6. Rendering 3D scenes.

Additional Learning Experience Information

Lectures. Workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentIn class activities30%
ProjectAnimation project40%
TestIn class test30%

Text References

  • ^ Derakhshani, D. (2008). Introducing Maya 2008. Indianapolis, IN: Autodesk Maya Press.
  • Freeman, D. (2004). Creating emotion in games: The craft and art of emotioneering. Indianapolis, IN: New Riders.
  • Oxland, K. (2004). Gameplay and design. New York, NY: Addison-Wesley.
  • O'Rourke, M. (2003). Principles of three-dimensional computer animation. 3rd. New York, NY: W.W. Norton & Company.

^ Mandatory reference


Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

ANI3205|1|1

School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    3D Animation
  • Unit Code

    ANI3205
  • Year

    2016
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus

Description

This unit provides students with skills in 3D animation for purposes such as film and video, advertising, and broadcast graphics. Students examine animation principles and apply them in an industry standard 3D computer-based animation environment. Techniques covered include keyframe and inverse kinematics animation, particle systems, advanced lighting and camera techniques, as well as the output and basic editing of animated scenes.

Prerequisite Rule

Students must pass 1 units from GDT2102, ANI2102

Equivalent Rule

Unit was previously coded PHO3231, IMM3205

Learning Outcomes

On completion of this unit students should be able to:

  1. Animate characters, objects and environments for computer games using 3D modelling software.
  2. Describe the principles of 3D space in a computer environment.
  3. Describe the processes associated with 3D modelling, surfacing lighting and rendering.
  4. Model, texture, light and render and animate 3D scenes using 3D modelling an animation software.

Unit Content

  1. 3D object animation.
  2. Keyframing using FK, IK Dynamics and expressions.
  3. Lighting and camera techniques for 3D.
  4. Motion Capture.
  5. Principles of 3D.
  6. Rendering 3D scenes.

Additional Learning Experience Information

Lectures. Workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentIn class activities30%
ProjectAnimation project40%
TestIn class test30%

Text References

  • ^ Derakhshani, D. (2008). Introducing Maya 2008. Indianapolis, IN: Autodesk Maya Press.
  • Freeman, D. (2004). Creating emotion in games: The craft and art of emotioneering. Indianapolis, IN: New Riders.
  • Oxland, K. (2004). Gameplay and design. New York, NY: Addison-Wesley.
  • O'Rourke, M. (2003). Principles of three-dimensional computer animation. 3rd. New York, NY: W.W. Norton & Company.

^ Mandatory reference


Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

ANI3205|1|2