Faculty of Health, Engineering and Science

School: Computer and Security Science

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Computer Graphics Methods
  • Unit Code

    CSD2242
  • Year

    2015
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
    Online

Description

This unit examines the concepts and principles of computer graphics application software. Bitmapped, vector based, and three dimensional modelling, rendering and animation software systems are studied. The methods and techniques for the creation of high quality graphics are explored. Particular emphasis is placed on the methods behind three dimensional graphics.

Learning Outcomes

On completion of this unit students should be able to:

  1. Demonstrate an understanding of the principles of two-dimensional graphics software.
  2. Demonstrate awareness of state of the art developments in computer graphics.
  3. Show a knowledge of the concepts and methods used in three dimensional graphics software.
  4. Show a sound knowledge of graphics hardware systems and technologies.

Unit Content

  1. Graphics standards, libraries, interaction techniques, graphical user interfaces.
  2. Graphics systems: video display devices, raster scan and random scan systems, input devices, hardcopy devices.
  3. Principles of three dimensional graphics: modelling, display techniques, rendering methods, illumination methods, visible surface detection, colour models, animation.
  4. Principles of two-dimensional raster based and vector based software; graphics applications.
  5. Use of graphics software systems.

Additional Learning Experience Information

Lectures, Workshops

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentModelling Assignment 20%
AssignmentAnimation Assignment30%
ExaminationExamination - Final50%

Text References

  • Franson, D., & Thomas, E. (2007). Game character design complete. Boston, MA: Thomson Course Technology.
  • Pardew, L. (2007). Game character animation all in one. Boston, MA: Thomson Course Technology.
  • Pardew, L., & Tidwell, M. (2007). Autodesk Maya and Autodesk 3ds MAX side by side. Boston, MA: Thomson Course Technology.
  • Till, S., & O'Connel, J. (2007). Exploring 3D modeling with 3ds MAX 8. Clifton Park, NY: Thomson Delmar Learning.
  • Ross, A., & Boursquet, M. (2006). Harnessing 3ds MAX 8. Clifton Park, NY: Thomson Delmar Learning.
  • Till, S. (2007). Exploring 3D animation with 3ds MAX 8. Clifton Park, NY: Thomson Delmar Learning.
  • Pardew, L., & Whittington, D. (2006). Beginning game art in 3ds MAX 8. Boston, MA: Thomson Course Technology.

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

CSD2242|1|1

Faculty of Health, Engineering and Science

School: Computer and Security Science

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Computer Graphics Methods
  • Unit Code

    CSD2242
  • Year

    2015
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
    Online

Description

This unit examines the concepts and principles of computer graphics application software. Bitmapped, vector based, and three dimensional modelling, rendering and animation software systems are studied. The methods and techniques for the creation of high quality graphics are explored. Particular emphasis is placed on the methods behind three dimensional graphics.

Learning Outcomes

On completion of this unit students should be able to:

  1. Demonstrate an understanding of the principles of two-dimensional graphics software.
  2. Demonstrate awareness of state of the art developments in computer graphics.
  3. Show a knowledge of the concepts and methods used in three dimensional graphics software.
  4. Show a sound knowledge of graphics hardware systems and technologies.

Unit Content

  1. Graphics standards, libraries, interaction techniques, graphical user interfaces.
  2. Graphics systems: video display devices, raster scan and random scan systems, input devices, hardcopy devices.
  3. Principles of three dimensional graphics: modelling, display techniques, rendering methods, illumination methods, visible surface detection, colour models, animation.
  4. Principles of two-dimensional raster based and vector based software; graphics applications.
  5. Use of graphics software systems.

Additional Learning Experience Information

Lectures, Workshops

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentModelling Assignment 20%
AssignmentAnimation Assignment30%
ExaminationExamination - Final50%

Text References

  • Franson, D., & Thomas, E. (2007). Game character design complete. Boston, MA: Thomson Course Technology.
  • Pardew, L. (2007). Game character animation all in one. Boston, MA: Thomson Course Technology.
  • Pardew, L., & Tidwell, M. (2007). Autodesk Maya and Autodesk 3ds MAX side by side. Boston, MA: Thomson Course Technology.
  • Till, S., & O'Connel, J. (2007). Exploring 3D modeling with 3ds MAX 8. Clifton Park, NY: Thomson Delmar Learning.
  • Ross, A., & Boursquet, M. (2006). Harnessing 3ds MAX 8. Clifton Park, NY: Thomson Delmar Learning.
  • Till, S. (2007). Exploring 3D animation with 3ds MAX 8. Clifton Park, NY: Thomson Delmar Learning.
  • Pardew, L., & Whittington, D. (2006). Beginning game art in 3ds MAX 8. Boston, MA: Thomson Course Technology.

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

CSD2242|1|2