Faculty of Health, Engineering and Science

School: Computer and Security Science

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Game Enhancement Technologies
  • Unit Code

    CSP3301
  • Year

    2015
  • Enrolment Period

    1
  • Version

    2
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
    Online

Description

This unit focuses on the development and realistic representation of non-static real world objects in a computer game environment.Techniques relating to the creation, representation, behaviour and movement of objects in a gaming simulation are discussed. Concepts such as game physics are also introduced. Techniques for skeletal animation and inverse kinematics are implemented. Interactive entities and game AI are also examined.

Prerequisite Rule

Students must pass 1 units from CSP3302

Learning Outcomes

On completion of this unit students should be able to:

  1. Implement a simple finite state machine to provide AI to non-player characters.
  2. Script object and entity actions to simulate real-world reactions to physical and environmental effects.
  3. Use driving and path motions for objects in a 3D space to provide accurate obstacle and distance interactions.
  4. Use skeletal systems and inverse kinematics to accurately model the actions and movements of characters in a 3D environment.

Unit Content

  1. Driving and path motions.
  2. Entity management and actions.
  3. Finite state machines for game AI.
  4. Path finding and solving algorithms.
  5. Real-time 3D character animation.
  6. Scripting object actions.
  7. Skeletal models and inverse kinematics.

Additional Learning Experience Information

Lectures and workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentPortfolio of work30%
ProjectSemester team project30%
ExaminationEnd of semester examination40%
ONLINE
TypeDescriptionValue
AssignmentPortfolio of work30%
ProjectSemester team project30%
ExaminationEnd of semester examination40%

Text References

  • ^ Lever, N. (2013). Real-time 3D character animation. Oxford, England: Focal Press.
  • Treglia, D.& Deloura, M. (2002). Game programming gems 3. Hingham, MA: Charles River Media.
  • Lengyel, E. (2002). Mathematics for 3D game programming & computer graphics. Hingham, MA: Charles River Media.
  • Rabin, S. (2002). AI game programming wisdom. Hingham, MA: Charles River Media.
  • Astle, D., Hawkins, K. & La Mothe, A. (2002). OpenGL game programming. Boston, MA: Premier Press.
  • Hill, F. S. (2001). Computer graphics using Open GL (2nd ed.). London, England: Prentice Hall.

^ Mandatory reference


Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

CSP3301|2|1

Faculty of Health, Engineering and Science

School: Computer and Security Science

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Game Enhancement Technologies
  • Unit Code

    CSP3301
  • Year

    2015
  • Enrolment Period

    2
  • Version

    2
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
    Online

Description

This unit focuses on the development and realistic representation of non-static real world objects in a computer game environment.Techniques relating to the creation, representation, behaviour and movement of objects in a gaming simulation are discussed. Concepts such as game physics are also introduced. Techniques for skeletal animation and inverse kinematics are implemented. Interactive entities and game AI are also examined.

Prerequisite Rule

Students must pass 1 units from CSP3302

Learning Outcomes

On completion of this unit students should be able to:

  1. Implement a simple finite state machine to provide AI to non-player characters.
  2. Script object and entity actions to simulate real-world reactions to physical and environmental effects.
  3. Use driving and path motions for objects in a 3D space to provide accurate obstacle and distance interactions.
  4. Use skeletal systems and inverse kinematics to accurately model the actions and movements of characters in a 3D environment.

Unit Content

  1. Driving and path motions.
  2. Entity management and actions.
  3. Finite state machines for game AI.
  4. Path finding and solving algorithms.
  5. Real-time 3D character animation.
  6. Scripting object actions.
  7. Skeletal models and inverse kinematics.

Additional Learning Experience Information

Lectures and workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentPortfolio of work30%
ProjectSemester team project30%
ExaminationEnd of semester examination40%
ONLINE
TypeDescriptionValue
AssignmentPortfolio of work30%
ProjectSemester team project30%
ExaminationEnd of semester examination40%

Text References

  • ^ Lever, N. (2013). Real-time 3D character animation. Oxford, England: Focal Press.
  • Treglia, D.& Deloura, M. (2002). Game programming gems 3. Hingham, MA: Charles River Media.
  • Lengyel, E. (2002). Mathematics for 3D game programming & computer graphics. Hingham, MA: Charles River Media.
  • Rabin, S. (2002). AI game programming wisdom. Hingham, MA: Charles River Media.
  • Astle, D., Hawkins, K. & La Mothe, A. (2002). OpenGL game programming. Boston, MA: Premier Press.
  • Hill, F. S. (2001). Computer graphics using Open GL (2nd ed.). London, England: Prentice Hall.

^ Mandatory reference


Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

CSP3301|2|2