Faculty of Health, Engineering and Science

School: Computer and Security Science

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Advanced 3D Programming
  • Unit Code

    CSP3302
  • Year

    2015
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
    Online

Description

This unit focuses on the development of advanced game programming techniques and rendering technologies. Common data structures and algorithms for rendering indoor and outdoor environments are introduced, as is shader programming and 3D positional sound.

Prerequisite Rule

Students must pass 1 unit from CSP2307

Learning Outcomes

On completion of this unit students should be able to:

  1. Discuss modern computer hardware in video games with a focus on the graphics processing unit (GPU).
  2. Implement methods for vertex,pixel, and geometrylevel programming on the GPU.
  3. Implement rendering optimisation techniques for indoor and outdoor environments.
  4. Use APIsto interact with user input devices and audio output devices.
  5. Utilise level of detail techniques where appropriate to increase execution speed and interactivity.

Unit Content

  1. Advanced coding techniques for video games.
  2. Indoor rendering algorithms.
  3. Outdoor rendering algorithms.
  4. Programming 3D positional audio using APIs.
  5. Vertex, geometry, and pixel programming.

Additional Learning Experience Information

Lectures and workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentWorkshop Portfolio20%
AssignmentGroup Project30%
ExaminationEnd of semester examination50%
ONLINE
TypeDescriptionValue
AssignmentWorkshop Portfolio20%
AssignmentGroup Project30%
ExaminationEnd of semester examination50%

Text References

  • Zerbst, S., & Duvel, O. (2004). 3D game engine programming. Boston, MA: Thomson Course Technology PTR.
  • Walsh, P. (2006). Advanced visual effects with Direct3D. Boston, MA: Thomson Course Technology.
  • Lengyel, E. (2004). Mathematics for 3D game programming and computer graphics (2nd ed.). Hingham, MA: Charles River Media.
  • Astle, D. (2006). More OpenGL game programming. Boston, MA: Thomson Course Technology.
  • Engel, W. (2007). Programming vertex, geometry, and pixel shaders. Boston, MA: Thomson Course Technology.
  • Eberly, D. H. (2006). 3D game engine design. (2nd ed.). San Francisco, CA: Morgan Kauffman.
  • Dalmau, D.S. (2004). Core techniques and algorithms in game programming. Berkley, CA: New Riders.
  • Fernando, R., & Kilgard, M. J. (2003). The Cg tutorial. Boston, MA: Addison-Wesley.

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

CSP3302|1|1

Faculty of Health, Engineering and Science

School: Computer and Security Science

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Advanced 3D Programming
  • Unit Code

    CSP3302
  • Year

    2015
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
    Online

Description

This unit focuses on the development of advanced game programming techniques and rendering technologies. Common data structures and algorithms for rendering indoor and outdoor environments are introduced, as is shader programming and 3D positional sound.

Prerequisite Rule

Students must pass 1 unit from CSP2307

Learning Outcomes

On completion of this unit students should be able to:

  1. Discuss modern computer hardware in video games with a focus on the graphics processing unit (GPU).
  2. Implement methods for vertex,pixel, and geometrylevel programming on the GPU.
  3. Implement rendering optimisation techniques for indoor and outdoor environments.
  4. Use APIsto interact with user input devices and audio output devices.
  5. Utilise level of detail techniques where appropriate to increase execution speed and interactivity.

Unit Content

  1. Advanced coding techniques for video games.
  2. Indoor rendering algorithms.
  3. Outdoor rendering algorithms.
  4. Programming 3D positional audio using APIs.
  5. Vertex, geometry, and pixel programming.

Additional Learning Experience Information

Lectures and workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentWorkshop Portfolio20%
AssignmentGroup Project30%
ExaminationEnd of semester examination50%
ONLINE
TypeDescriptionValue
AssignmentWorkshop Portfolio20%
AssignmentGroup Project30%
ExaminationEnd of semester examination50%

Text References

  • Zerbst, S., & Duvel, O. (2004). 3D game engine programming. Boston, MA: Thomson Course Technology PTR.
  • Walsh, P. (2006). Advanced visual effects with Direct3D. Boston, MA: Thomson Course Technology.
  • Lengyel, E. (2004). Mathematics for 3D game programming and computer graphics (2nd ed.). Hingham, MA: Charles River Media.
  • Astle, D. (2006). More OpenGL game programming. Boston, MA: Thomson Course Technology.
  • Engel, W. (2007). Programming vertex, geometry, and pixel shaders. Boston, MA: Thomson Course Technology.
  • Eberly, D. H. (2006). 3D game engine design. (2nd ed.). San Francisco, CA: Morgan Kauffman.
  • Dalmau, D.S. (2004). Core techniques and algorithms in game programming. Berkley, CA: New Riders.
  • Fernando, R., & Kilgard, M. J. (2003). The Cg tutorial. Boston, MA: Addison-Wesley.

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

CSP3302|1|2