Faculty of Education and Arts

School: Communications and Arts

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Design Practices: Animation
  • Unit Code

    DES2206
  • Year

    2015
  • Enrolment Period

    1
  • Version

    2
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus

Description

Animation has the capacity to inform and entertain by bringing sequences of images to life through motion. This unit introduces students to concepts of two dimensional animation, including the planning, design methodologies, and construction of animation as a means of visual communication. By exploring economical approaches to traditional and computer-aided animation, students will create two dimensional animations that integrate design features such as exaggeration and caricature, produced within the cultural and theoretical constructs that underpin it as a creative medium.

Prerequisite Rule

Students must pass 1 units from CCA1108

Equivalent Rule

Unit was previously coded DES4106

Learning Outcomes

On completion of this unit students should be able to:

  1. Construct a simple animation, such as a walk cycle, using traditional techniques as well as software (such as Flash).
  2. Describe socio-historic perspectives on animation.
  3. Describe the methodologies used in planning, constructing and designing animation.
  4. Develop a visual narrative through animation.
  5. Identify, emulate, and build on aesthetic styles and production techniques.
  6. Plan a range of visual narratives through storyboarding.

Unit Content

  1. Comparison and analysis of animation design processes and aesthetics.
  2. Computer-aided animation.
  3. Design of animation for entertainment, advertising and information.
  4. Drawing for animation.
  5. Paradigms and use of animations in socio-historic contexts.
  6. Storyboards and animation timing.

Additional Learning Experience Information

Lectures, Workshops and Assessments.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
ExercisePractical application30%
AssignmentCreative application and written component60%
JournalWeekly journal10%

Text References

  • Laybourne, K., & Canemaker, J. (1998). The animation book: A complete guide to animated filmmaking: From flip-books to sound cartoons to 3D animation. Crown Publishing Group.
  • Williams, R. (2002). The animators survival kit: A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators. New York: Farrar, Straus and Giroux.
  • Krasner, J. (2004). Motion graphic design and fine art animation: Principles and practice. Elsevier Science and Technology Books.

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

DES2206|2|1

Faculty of Education and Arts

School: Communications and Arts

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Design Practices: Animation
  • Unit Code

    DES2206
  • Year

    2015
  • Enrolment Period

    2
  • Version

    2
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus

Description

Animation has the capacity to inform and entertain by bringing sequences of images to life through motion. This unit introduces students to concepts of two dimensional animation, including the planning, design methodologies, and construction of animation as a means of visual communication. By exploring economical approaches to traditional and computer-aided animation, students will create two dimensional animations that integrate design features such as exaggeration and caricature, produced within the cultural and theoretical constructs that underpin it as a creative medium.

Prerequisite Rule

Students must pass 1 units from CCA1108

Equivalent Rule

Unit was previously coded DES4106

Learning Outcomes

On completion of this unit students should be able to:

  1. Construct a simple animation, such as a walk cycle, using traditional techniques as well as software (such as Flash).
  2. Describe socio-historic perspectives on animation.
  3. Describe the methodologies used in planning, constructing and designing animation.
  4. Develop a visual narrative through animation.
  5. Identify, emulate, and build on aesthetic styles and production techniques.
  6. Plan a range of visual narratives through storyboarding.

Unit Content

  1. Comparison and analysis of animation design processes and aesthetics.
  2. Computer-aided animation.
  3. Design of animation for entertainment, advertising and information.
  4. Drawing for animation.
  5. Paradigms and use of animations in socio-historic contexts.
  6. Storyboards and animation timing.

Additional Learning Experience Information

Lectures, Workshops and Assessments.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
ExercisePractical application30%
AssignmentCreative application and written component60%
JournalWeekly journal10%

Text References

  • Laybourne, K., & Canemaker, J. (1998). The animation book: A complete guide to animated filmmaking: From flip-books to sound cartoons to 3D animation. Crown Publishing Group.
  • Williams, R. (2002). The animators survival kit: A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators. New York: Farrar, Straus and Giroux.
  • Krasner, J. (2004). Motion graphic design and fine art animation: Principles and practice. Elsevier Science and Technology Books.

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

DES2206|2|2