School: Arts and Humanities
This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
Unit Title
Graphic Novels
Unit Code
ENG3160
Year
2016
Enrolment Period
1
Version
1
Credit Points
15
Full Year Unit
N
Mode of Delivery
Online
Description
This unit introduces the history of the graphic novel and provides cultural and social contexts for the production of contemporary graphic novels in the USA, Europe and Japan. Students are given analytical strategies to critique the visual and literary narrative devices used in graphic novels. As part of their assessment, students analyse a graphic novel of their choice and produce examples of either a short script or story board.
Non Standard Timetable Requirements
ONLINE
Equivalent Rule
Unit was previously coded MST3160
Learning Outcomes
On completion of this unit students should be able to:
- Critically evaluate the use of literary and visual narratives in the graphic novel.
- Identify the cultural and historical paradigms of the graphic novel.
- Identify the use of text and image in the graphic novel.
Unit Content
- Imagery and text.
- Manga.
- Scripting.
- Sequential art in the USA.
- The European graphic novel.
- Theories of literary and visual narrative.
Additional Learning Experience Information
Online reading and participation.
Assessment
GS1 GRADING SCHEMA 1 Used for standard coursework units
Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.
ON CAMPUSType | Description | Value |
---|
Essay | Essay | 40% |
Exercise | Discussion Board | 20% |
Examination | Examination | 40% |
ONLINEType | Description | Value |
---|
Essay | Essay | 40% |
Exercise | Discussion Board | 20% |
Examination | Examination | 40% |
Text References
- Beaty, B. (2007). Unpopular culture: Transforming the European comic book in the 1990s. Toronto: Toronto University Press.
- Berona, D. (2008). Wordless Books: The Original Graphic Novels. New York: Abrams.
- Booker, K. (2011). Encyclopaedia of Comic Books and Graphic Novels. Santa Barbara: Greenwood Press.
- Chinn, M. (2004). Writing and illustrating the graphic novel. Chicargo: Barron's Publishing.
- Dorfman, A., & Mattelard, A. (1984). How to read Donald Duck: Imperialist imagery in the Disney comic. New York: International General.
- Eiser, W. (2008). Comics and sequential art. New York: W.W. Norton & Co.
- Fisher, D. and Frey, N. (2008) Teaching Visual Literacy: using comic books, graphic novels, anime, cartoons and more to develop comprehension and thinking skills. Thousand Oaks CA: Corwin Press.
- Gravett, P. (2005). Graphic novels: Everything you need to know. London, UK: Collins.
- Koyama-Richard, B. One thousand years of Manga. London, UK: Flammarrion.
- McCloud, S. (1994). Understanding comics. New York: Harper Collins.
- Serchay, D.S. (2008). The Librarian's Guide to Graphic Novels for Children and Tweens. New York: Neal-Schuman Publishers.
Journal References
- Jobs, I. (2003). Tarzan under attack: Youth, comics and cultural reconstruction in postwar France. French Historical Studies, 26 (4), 687-725.
- Ito, K. (2005). A history of Manga in the context of Japanese culture and society. Journal of Popular Culture, 3 (38), 456-475.
- Hatfied, C. (2005). Narrative vs. non-narrative demands, or comic art and fragmentation in Aliki's How a book is made. Children's Literature Association Quarterly, 30 (1), 88-99.
- Tabachnik, S. (1993). Of Maus and memory: The structure of art: Spiegelmans graphic novel of the Holocaust. Word and Image, 9 (2), 154-163.
- Chute, H. (2006). Graphic narrative. Modern Fiction Studies, 52 (4), 767-782.
Disability Standards for Education (Commonwealth 2005)
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.
Academic Misconduct
Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:
- plagiarism;
- unauthorised collaboration;
- cheating in examinations;
- theft of other students' work;
Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.
The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.
ENG3160|1|1
School: Arts and Humanities
This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
Unit Title
Graphic Novels
Unit Code
ENG3160
Year
2016
Enrolment Period
2
Version
1
Credit Points
15
Full Year Unit
N
Mode of Delivery
Online
Description
This unit introduces the history of the graphic novel and provides cultural and social contexts for the production of contemporary graphic novels in the USA, Europe and Japan. Students are given analytical strategies to critique the visual and literary narrative devices used in graphic novels. As part of their assessment, students analyse a graphic novel of their choice and produce examples of either a short script or story board.
Non Standard Timetable Requirements
ONLINE
Equivalent Rule
Unit was previously coded MST3160
Learning Outcomes
On completion of this unit students should be able to:
- Critically evaluate the use of literary and visual narratives in the graphic novel.
- Identify the cultural and historical paradigms of the graphic novel.
- Identify the use of text and image in the graphic novel.
Unit Content
- Imagery and text.
- Manga.
- Scripting.
- Sequential art in the USA.
- The European graphic novel.
- Theories of literary and visual narrative.
Additional Learning Experience Information
Online reading and participation.
Assessment
GS1 GRADING SCHEMA 1 Used for standard coursework units
Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.
ON CAMPUSType | Description | Value |
---|
Essay | Essay | 40% |
Exercise | Discussion Board | 20% |
Examination | Examination | 40% |
ONLINEType | Description | Value |
---|
Essay | Essay | 40% |
Exercise | Discussion Board | 20% |
Examination | Examination | 40% |
Text References
- Beaty, B. (2007). Unpopular culture: Transforming the European comic book in the 1990s. Toronto: Toronto University Press.
- Berona, D. (2008). Wordless Books: The Original Graphic Novels. New York: Abrams.
- Booker, K. (2011). Encyclopaedia of Comic Books and Graphic Novels. Santa Barbara: Greenwood Press.
- Chinn, M. (2004). Writing and illustrating the graphic novel. Chicargo: Barron's Publishing.
- Dorfman, A., & Mattelard, A. (1984). How to read Donald Duck: Imperialist imagery in the Disney comic. New York: International General.
- Eiser, W. (2008). Comics and sequential art. New York: W.W. Norton & Co.
- Fisher, D. and Frey, N. (2008) Teaching Visual Literacy: using comic books, graphic novels, anime, cartoons and more to develop comprehension and thinking skills. Thousand Oaks CA: Corwin Press.
- Gravett, P. (2005). Graphic novels: Everything you need to know. London, UK: Collins.
- Koyama-Richard, B. One thousand years of Manga. London, UK: Flammarrion.
- McCloud, S. (1994). Understanding comics. New York: Harper Collins.
- Serchay, D.S. (2008). The Librarian's Guide to Graphic Novels for Children and Tweens. New York: Neal-Schuman Publishers.
Journal References
- Jobs, I. (2003). Tarzan under attack: Youth, comics and cultural reconstruction in postwar France. French Historical Studies, 26 (4), 687-725.
- Ito, K. (2005). A history of Manga in the context of Japanese culture and society. Journal of Popular Culture, 3 (38), 456-475.
- Hatfied, C. (2005). Narrative vs. non-narrative demands, or comic art and fragmentation in Aliki's How a book is made. Children's Literature Association Quarterly, 30 (1), 88-99.
- Tabachnik, S. (1993). Of Maus and memory: The structure of art: Spiegelmans graphic novel of the Holocaust. Word and Image, 9 (2), 154-163.
- Chute, H. (2006). Graphic narrative. Modern Fiction Studies, 52 (4), 767-782.
Disability Standards for Education (Commonwealth 2005)
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.
Academic Misconduct
Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:
- plagiarism;
- unauthorised collaboration;
- cheating in examinations;
- theft of other students' work;
Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.
The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.
ENG3160|1|2