This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
Please note that given the circumstances of COVID-19, there may be some modifications to the assessment schedule promoted in Handbook for Semester 1 2020 Units. Students will be notified of all approved modifications by Unit Coordinators via email and Unit Blackboard sites. Where changes have been made, these are designed to ensure that you still meet the unit learning outcomes in the context of our adjusted teaching and learning arrangements.
This unit examines the culture and design of games through history, and roles of video games for both serious and entertainment purposes. It focuses on how historical, cultural and genre contexts are central to the understanding and production of meaningful games. Topics covered include the history of games; issues of war, sex, and racism in gaming; corporate and independent game development; video game genres; and principles and techniques for the management and creation of production level design documentation.
Previously coded GDI2101
On completion of this unit students should be able to:
Students will attend on campus classes as well as engage in learning activities through ECU Blackboard.
Joondalup | Mount Lawley | South West (Bunbury) | |
---|---|---|---|
Semester 2 | Not Offered | 13 x 3 hour seminar | Not Offered |
For more information see the Semester Timetable
This unit is designed to be delivered in a dynamic classroom setting where a blend of learning experiences is involved including small group discussions, design critiques, and testing games. This is to encourage students to have the opportunity to develop critical thinking and communicating ideas and their understanding of examined culture and design of games in an effective and persuasive manner. Classroom activities are highly collaborative and driven by a community mindset to support the learning and demonstrate the unit learning outcomes.
GS1 GRADING SCHEMA 1 Used for standard coursework units
Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.
Type | Description | Value |
---|---|---|
Case Study | Game analysis and activities | 50% |
Project | Game design document | 50% |
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.
Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:
Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.
The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.
GDI2112|1|1
This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
Please note that given the circumstances of COVID-19, there may be some modifications to the assessment schedule promoted in Handbook for this unit. All assessment changes will be published by 27 July 2020. All students are reminded to check handbook at the beginning of semester to ensure they have the correct outline.
This unit examines the culture and design of games through history, and roles of video games for both serious and entertainment purposes. It focuses on how historical, cultural and genre contexts are central to the understanding and production of meaningful games. Topics covered include the history of games; issues of war, sex, and racism in gaming; corporate and independent game development; video game genres; and principles and techniques for the management and creation of production level design documentation.
Previously coded GDI2101
On completion of this unit students should be able to:
Students will attend on campus classes as well as engage in learning activities through ECU Blackboard.
Joondalup | Mount Lawley | South West (Bunbury) | |
---|---|---|---|
Semester 2 | Not Offered | 13 x 3 hour seminar | Not Offered |
For more information see the Semester Timetable
This unit is designed to be delivered in a dynamic classroom setting where a blend of learning experiences is involved including small group discussions, design critiques, and testing games. This is to encourage students to have the opportunity to develop critical thinking and communicating ideas and their understanding of examined culture and design of games in an effective and persuasive manner. Classroom activities are highly collaborative and driven by a community mindset to support the learning and demonstrate the unit learning outcomes.
GS1 GRADING SCHEMA 1 Used for standard coursework units
Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.
Type | Description | Value |
---|---|---|
Case Study | Game analysis and activities | 50% |
Project | Game design document | 50% |
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.
Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:
Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.
The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.
GDI2112|1|2