This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
This unit examines the culture and design of games through history, and roles of video games for both serious and entertainment purposes. It focuses on how historical, cultural and genre contexts are central to the understanding and production of meaningful games. Topics covered include the history of games; issues of war, sex, and racism in gaming; corporate and independent game development; video game genres; and principles and techniques for the management and creation of production level design documentation.
Previously coded GDI2101
On completion of this unit students should be able to:
Students will attend on campus classes as well as engage in learning activities through ECUs LMS
Joondalup | Mount Lawley | South West (Bunbury) | |
---|---|---|---|
Semester 2 | Not Offered | 13 x 3 hour seminar | Not Offered |
For more information see the Semester Timetable
This unit is designed to be delivered in a dynamic classroom setting where a blend of learning experiences is involved including small group discussions, design critiques, and testing games. This is to encourage students to have the opportunity to develop critical thinking and communicating ideas and their understanding of examined culture and design of games in an effective and persuasive manner. Classroom activities are highly collaborative and driven by a community mindset to support the learning and demonstrate the unit learning outcomes.
GS1 GRADING SCHEMA 1 Used for standard coursework units
Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.
Type | Description | Value |
---|---|---|
Case Study | Game analysis and activities | 50% |
Project | Game design document | 50% |
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.
Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:
Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.
The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.
GDI2112|1|1
This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
This unit examines the culture and design of games through history, and roles of video games for both serious and entertainment purposes. It focuses on how historical, cultural and genre contexts are central to the understanding and production of meaningful games. Topics covered include the history of games; issues of war, sex, and racism in gaming; corporate and independent game development; video game genres; and principles and techniques for the management and creation of production level design documentation.
Previously coded GDI2101
On completion of this unit students should be able to:
Students will attend on campus classes as well as engage in learning activities through ECUs LMS
Joondalup | Mount Lawley | South West (Bunbury) | |
---|---|---|---|
Semester 2 | Not Offered | 13 x 3 hour seminar | Not Offered |
For more information see the Semester Timetable
This unit is designed to be delivered in a dynamic classroom setting where a blend of learning experiences is involved including small group discussions, design critiques, and testing games. This is to encourage students to have the opportunity to develop critical thinking and communicating ideas and their understanding of examined culture and design of games in an effective and persuasive manner. Classroom activities are highly collaborative and driven by a community mindset to support the learning and demonstrate the unit learning outcomes.
GS1 GRADING SCHEMA 1 Used for standard coursework units
Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.
Type | Description | Value |
---|---|---|
Case Study | Game analysis and activities | 50% |
Project | Game design document | 50% |
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.
Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:
Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.
The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.
GDI2112|1|2