School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Game Studies
  • Unit Code

    GDI2112
  • Year

    2021
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit examines the culture and design of games through history, and roles of video games for both serious and entertainment purposes. It focuses on how historical, cultural and genre contexts are central to the understanding and production of meaningful games. Topics covered include the history of games; issues of war, sex, and racism in gaming; corporate and independent game development; video game genres; and principles and techniques for the management and creation of production level design documentation.

Equivalent Rule

Previously coded GDI2101

Learning Outcomes

On completion of this unit students should be able to:

  1. Discuss the global history and development of games.
  2. Analyse the social and cultural elements in the construction of games.
  3. Discuss cultural issues associated with gaming.
  4. Examine current developments in games and game technologies.

Unit Content

  1. History of games.
  2. Principles of game design.
  3. Key cultural issues in gaming including children, violence, sex and fandom.
  4. Video game documentation techniques.
  5. Role of games in a range of settings.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECUs LMS

JoondalupMount LawleySouth West (Bunbury)
Semester 2Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

This unit is designed to be delivered in a dynamic classroom setting where a blend of learning experiences is involved including small group discussions, design critiques, and testing games. This is to encourage students to have the opportunity to develop critical thinking and communicating ideas and their understanding of examined culture and design of games in an effective and persuasive manner. Classroom activities are highly collaborative and driven by a community mindset to support the learning and demonstrate the unit learning outcomes.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.

ON CAMPUS
TypeDescriptionValue
Case StudyGame analysis and activities50%
ProjectGame design document50%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI2112|1|1

School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Game Studies
  • Unit Code

    GDI2112
  • Year

    2021
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit examines the culture and design of games through history, and roles of video games for both serious and entertainment purposes. It focuses on how historical, cultural and genre contexts are central to the understanding and production of meaningful games. Topics covered include the history of games; issues of war, sex, and racism in gaming; corporate and independent game development; video game genres; and principles and techniques for the management and creation of production level design documentation.

Equivalent Rule

Previously coded GDI2101

Learning Outcomes

On completion of this unit students should be able to:

  1. Discuss the global history and development of games.
  2. Analyse the social and cultural elements in the construction of games.
  3. Discuss cultural issues associated with gaming.
  4. Examine current developments in games and game technologies.

Unit Content

  1. History of games.
  2. Principles of game design.
  3. Key cultural issues in gaming including children, violence, sex and fandom.
  4. Video game documentation techniques.
  5. Role of games in a range of settings.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECUs LMS

JoondalupMount LawleySouth West (Bunbury)
Semester 2Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

This unit is designed to be delivered in a dynamic classroom setting where a blend of learning experiences is involved including small group discussions, design critiques, and testing games. This is to encourage students to have the opportunity to develop critical thinking and communicating ideas and their understanding of examined culture and design of games in an effective and persuasive manner. Classroom activities are highly collaborative and driven by a community mindset to support the learning and demonstrate the unit learning outcomes.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.

ON CAMPUS
TypeDescriptionValue
Case StudyGame analysis and activities50%
ProjectGame design document50%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI2112|1|2