School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

Please note that given the circumstances of COVID-19, there may be some modifications to the assessment schedule promoted in Handbook for Semester 1 2020 Units. Students will be notified of all approved modifications by Unit Coordinators via email and Unit Blackboard sites. Where changes have been made, these are designed to ensure that you still meet the unit learning outcomes in the context of our adjusted teaching and learning arrangements.

  • Unit Title

    Interactive Media
  • Unit Code

    GDI3100
  • Year

    2020
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit introduces students to the concepts and foundation skills to design and create interactive media products. It includes an overview of an authoring environment and an examination of the interactive media production model upon which it is based. Students will explore design principles and practices involved in visual communication appropriate for digital environments. Student will learn to develop digital media products, such as games, animations and banners, for a range of formats.

Equivalent Rule

Previously coded GDI2102

Learning Outcomes

On completion of this unit students should be able to:

  1. Synthesise the processes and theory related to interactive media project development.
  2. Apply an understanding of basic programming structures for interactive media products.
  3. Develop graphics and visual assets for interactive media production.
  4. Design and develop interactive media products in a digital environment.

Unit Content

  1. Principles of interactive media production and authoring.
  2. Effective development and delivery of interactive media projects.
  3. Basic programming techniques and structures for interaction design.
  4. Design and production of visual assets and media integration.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECU Blackboard.

JoondalupMount LawleySouth West (Bunbury)
Semester 1Not Offered13 x 1 hour lectureNot Offered
Semester 1Not Offered13 x 2 hour tutorialNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

This is an introductory unit designed for students within and outside the School of Arts & Humanities to gain an understanding of visualising information in the form of interactive content. The unit focuses on practice skills to learn and develop interactive visual contents for screen devices and web delivery. The first part of the unit is used to introduce the central concepts that are relevant in understanding the principles and practices of interactive media. The second part of the unit provides students with the opportunity to implement their understanding of the concepts covered in the unit in practical settings including developing a range of small projects which will guide them to demonstrate their achievement of the unit learning outcomes.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentProject research and proposal40%
ProjectInteractive media product60%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI3100|1|1

School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

Please note that given the circumstances of COVID-19, there may be some modifications to the assessment schedule promoted in Handbook for this unit. All assessment changes will be published by 27 July 2020. All students are reminded to check handbook at the beginning of semester to ensure they have the correct outline.

  • Unit Title

    Interactive Media
  • Unit Code

    GDI3100
  • Year

    2020
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit introduces students to the concepts and foundation skills to design and create interactive media products. It includes an overview of an authoring environment and an examination of the interactive media production model upon which it is based. Students will explore design principles and practices involved in visual communication appropriate for digital environments. Student will learn to develop digital media products, such as games, animations and banners, for a range of formats.

Equivalent Rule

Previously coded GDI2102

Learning Outcomes

On completion of this unit students should be able to:

  1. Synthesise the processes and theory related to interactive media project development.
  2. Apply an understanding of basic programming structures for interactive media products.
  3. Develop graphics and visual assets for interactive media production.
  4. Design and develop interactive media products in a digital environment.

Unit Content

  1. Principles of interactive media production and authoring.
  2. Effective development and delivery of interactive media projects.
  3. Basic programming techniques and structures for interaction design.
  4. Design and production of visual assets and media integration.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECU Blackboard.

JoondalupMount LawleySouth West (Bunbury)
Semester 1Not Offered13 x 1 hour lectureNot Offered
Semester 1Not Offered13 x 2 hour tutorialNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

This is an introductory unit designed for students within and outside the School of Arts & Humanities to gain an understanding of visualising information in the form of interactive content. The unit focuses on practice skills to learn and develop interactive visual contents for screen devices and web delivery. The first part of the unit is used to introduce the central concepts that are relevant in understanding the principles and practices of interactive media. The second part of the unit provides students with the opportunity to implement their understanding of the concepts covered in the unit in practical settings including developing a range of small projects which will guide them to demonstrate their achievement of the unit learning outcomes.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
AssignmentProject research and proposal40%
ProjectInteractive media product60%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI3100|1|2