School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Advanced Game Design
  • Unit Code

    GDI3103
  • Year

    2019
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit focuses on cultivating the practical skills required to develop digital games and game levels, using the Unity Game Engine. In particular the unit will review theories of game design, cover issues of game level and environment design, emphasize the workflow for generating and integrating game/media assets (Photoshop and Maya), scripting/coding for games, and compiling a finished executable game or game sequence. This unit is intended to draw from and synthesise the range of skills acquired elsewhere in the Games and Interactivity major, such as character models, animation, visual design, scripting and storyboarding.

Equivalent Rule

Replaces GDT3106

Learning Outcomes

On completion of this unit students should be able to:

  1. Develop and follow a developmental timeline for a game project.
  2. Apply the techniques for the management and creation of production level.
  3. Design documentation and game level design.
  4. Discuss and apply techniques for iterative game design and refinement.
  5. Use appropriate strategies to compile a game engine for distribution and play.

Unit Content

  1. Game level design.
  2. Guidelines and constraints of game design.
  3. Game level conceptualisation.
  4. Game development tools and engines.
  5. Gameplay balancing and testing.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECU Blackboard.

JoondalupMount LawleySouth West (Bunbury)
Semester 2Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

Lectures and workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
Creative WorkDesign Activities40%
ProjectGroup Project60%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI3103|1|1

School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Advanced Game Design
  • Unit Code

    GDI3103
  • Year

    2019
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit focuses on cultivating the practical skills required to develop digital games and game levels, using the Unity Game Engine. In particular the unit will review theories of game design, cover issues of game level and environment design, emphasize the workflow for generating and integrating game/media assets (Photoshop and Maya), scripting/coding for games, and compiling a finished executable game or game sequence. This unit is intended to draw from and synthesise the range of skills acquired elsewhere in the Games and Interactivity major, such as character models, animation, visual design, scripting and storyboarding.

Equivalent Rule

Replaces GDT3106

Learning Outcomes

On completion of this unit students should be able to:

  1. Develop and follow a developmental timeline for a game project.
  2. Apply the techniques for the management and creation of production level.
  3. Design documentation and game level design.
  4. Discuss and apply techniques for iterative game design and refinement.
  5. Use appropriate strategies to compile a game engine for distribution and play.

Unit Content

  1. Game level design.
  2. Guidelines and constraints of game design.
  3. Game level conceptualisation.
  4. Game development tools and engines.
  5. Gameplay balancing and testing.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECU Blackboard.

JoondalupMount LawleySouth West (Bunbury)
Semester 2Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

Lectures and workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
Creative WorkDesign Activities40%
ProjectGroup Project60%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI3103|1|2