School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Game Development
  • Unit Code

    GDI3202
  • Year

    2021
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit focuses on cultivating the practical skills required to develop digital video games, drawing from and synthesising the range of skills acquired elsewhere in the Games and Interactive Design major, such as 3D modelling, animation, scripting, and user interface/user experience design. Students will produce professionally resolved games in a range of genres.

Equivalent Rule

Previously coded GDI3102

Learning Outcomes

On completion of this unit students should be able to:

  1. Apply industry standard game development tools and assets to produce evidence of proficiency.
  2. Develop programming code to extend the functionality of a game engine.
  3. Develop and follow design specifications for a game project.
  4. Discuss and apply techniques for iterative game design and refinement.
  5. Compile a game engine for distribution and play.

Unit Content

  1. Object Oriented Programming (C#).
  2. Graphical User Interface Systems.
  3. Game Design in practice.
  4. 2D and 3D game development.
  5. Development of different video game genres.
  6. Introduction to lighting and particle effects.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECUs LMS

JoondalupMount LawleySouth West (Bunbury)
Semester 1Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

This is a highly practical unit where students to further discuss and apply the concepts covered in prior Game & Interactive Design units. By applying their understanding of solid foundation of game principles and user experience design (UX) in practical and functioning games, students will have the opportunity to develop beyond aesthetic-driven games but also playable and enjoyable game.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.

ON CAMPUS
TypeDescriptionValue
ExerciseMini games60%
ProjectFinal level game design40%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI3202|1|1

School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Game Development
  • Unit Code

    GDI3202
  • Year

    2021
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit focuses on cultivating the practical skills required to develop digital video games, drawing from and synthesising the range of skills acquired elsewhere in the Games and Interactive Design major, such as 3D modelling, animation, scripting, and user interface/user experience design. Students will produce professionally resolved games in a range of genres.

Equivalent Rule

Previously coded GDI3102

Learning Outcomes

On completion of this unit students should be able to:

  1. Apply industry standard game development tools and assets to produce evidence of proficiency.
  2. Develop programming code to extend the functionality of a game engine.
  3. Develop and follow design specifications for a game project.
  4. Discuss and apply techniques for iterative game design and refinement.
  5. Compile a game engine for distribution and play.

Unit Content

  1. Object Oriented Programming (C#).
  2. Graphical User Interface Systems.
  3. Game Design in practice.
  4. 2D and 3D game development.
  5. Development of different video game genres.
  6. Introduction to lighting and particle effects.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECUs LMS

JoondalupMount LawleySouth West (Bunbury)
Semester 1Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

This is a highly practical unit where students to further discuss and apply the concepts covered in prior Game & Interactive Design units. By applying their understanding of solid foundation of game principles and user experience design (UX) in practical and functioning games, students will have the opportunity to develop beyond aesthetic-driven games but also playable and enjoyable game.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.

ON CAMPUS
TypeDescriptionValue
ExerciseMini games60%
ProjectFinal level game design40%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI3202|1|2