This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
Please note that given the circumstances of COVID-19, there may be some modifications to the assessment schedule promoted in Handbook for Semester 1 2020 Units. Students will be notified of all approved modifications by Unit Coordinators via email and Unit Blackboard sites. Where changes have been made, these are designed to ensure that you still meet the unit learning outcomes in the context of our adjusted teaching and learning arrangements.
This unit focuses on cultivating the practical skills required to develop digital games and game levels, using an industry-standard game engine. In particular the unit will review theories of game design, cover issues of game level and environment design, emphasise the workflow for generating and integrating game/media assets (Photoshop and Maya), scripting/coding for games, and compiling a finished executable game or game sequence. This unit is intended to draw from and synthesise the range of skills acquired elsewhere in the Games and Interactive Design major, such as character models, animation, visual design, scripting and storyboarding.
Student must complete GDI3202 before being allowed to enrol in this unit.
Previously coded GDI3103
On completion of this unit students should be able to:
The unit is designed to expand and foster students understanding of game design in a practical context to demonstrate their achievement of the learning outcomes not only within the unit but also within the Games & Interactive Design major. Tutorials involve a series of instructional class activities to guide students with development of games involving playable levels. Successful completion of the unit assessments will lead to a major piece of polished game which will allow students to showcase their ability and achievement as a game designer.
GS1 GRADING SCHEMA 1 Used for standard coursework units
Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.
Type | Description | Value |
---|---|---|
Assignment | Game design document and walkthrough | 60% |
Project | Polished game | 40% |
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.
Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:
Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.
The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.
GDI3300|1|1
This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.
Please note that given the circumstances of COVID-19, there may be some modifications to the assessment schedule promoted in Handbook for this unit. All assessment changes will be published by 27 July 2020. All students are reminded to check handbook at the beginning of semester to ensure they have the correct outline.
This unit focuses on cultivating the practical skills required to develop digital games and game levels, using an industry-standard game engine. In particular the unit will review theories of game design, cover issues of game level and environment design, emphasise the workflow for generating and integrating game/media assets (Photoshop and Maya), scripting/coding for games, and compiling a finished executable game or game sequence. This unit is intended to draw from and synthesise the range of skills acquired elsewhere in the Games and Interactive Design major, such as character models, animation, visual design, scripting and storyboarding.
Student must complete GDI3202 before being allowed to enrol in this unit.
Previously coded GDI3103
On completion of this unit students should be able to:
The unit is designed to expand and foster students understanding of game design in a practical context to demonstrate their achievement of the learning outcomes not only within the unit but also within the Games & Interactive Design major. Tutorials involve a series of instructional class activities to guide students with development of games involving playable levels. Successful completion of the unit assessments will lead to a major piece of polished game which will allow students to showcase their ability and achievement as a game designer.
GS1 GRADING SCHEMA 1 Used for standard coursework units
Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.
Type | Description | Value |
---|---|---|
Assignment | Game design document and walkthrough | 60% |
Project | Polished game | 40% |
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.
Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:
Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.
The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.
GDI3300|1|2