School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Advanced Game Design
  • Unit Code

    GDI3300
  • Year

    2021
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit focuses on cultivating the practical skills required to develop digital games and game levels, using an industry-standard game engine. In particular the unit will review theories of game design, cover issues of game level and environment design, emphasise the workflow for generating and integrating game/media assets (Photoshop and Maya), scripting/coding for games, and compiling a finished executable game or game sequence. This unit is intended to draw from and synthesise the range of skills acquired elsewhere in the Games and Interactive Design major, such as character models, animation, visual design, scripting and storyboarding.

Prerequisite Rule

Student must complete GDI3202 before being allowed to enrol in this unit.

Equivalent Rule

Previously coded GDI3103

Learning Outcomes

On completion of this unit students should be able to:

  1. Develop and follow a developmental timeline for a game project.
  2. Design documentation for a video game.
  3. Design the layout for a video game level walkthrough.
  4. Apply the techniques for implementation of video game mechanics to a game level.
  5. Use appropriate strategies to compile a game engine for distribution and play.

Unit Content

  1. Game character design.
  2. Game level design.
  3. Guidelines and constraints of game design.
  4. Game development tools and engines.
  5. Gameplay balancing and testing.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECUs LMS

JoondalupMount LawleySouth West (Bunbury)
Semester 2Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

The unit is designed to expand and foster students understanding of game design in a practical context to demonstrate their achievement of the learning outcomes not only within the unit but also within the Games & Interactive Design major. Tutorials involve a series of instructional class activities to guide students with development of games involving playable levels. Successful completion of the unit assessments will lead to a major piece of polished game which will allow students to showcase their ability and achievement as a game designer.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.

ON CAMPUS
TypeDescriptionValue
AssignmentGame design document and walkthrough60%
ProjectPolished game40%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI3300|1|1

School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Advanced Game Design
  • Unit Code

    GDI3300
  • Year

    2021
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Joo Ho JUNG

Description

This unit focuses on cultivating the practical skills required to develop digital games and game levels, using an industry-standard game engine. In particular the unit will review theories of game design, cover issues of game level and environment design, emphasise the workflow for generating and integrating game/media assets (Photoshop and Maya), scripting/coding for games, and compiling a finished executable game or game sequence. This unit is intended to draw from and synthesise the range of skills acquired elsewhere in the Games and Interactive Design major, such as character models, animation, visual design, scripting and storyboarding.

Prerequisite Rule

Student must complete GDI3202 before being allowed to enrol in this unit.

Equivalent Rule

Previously coded GDI3103

Learning Outcomes

On completion of this unit students should be able to:

  1. Develop and follow a developmental timeline for a game project.
  2. Design documentation for a video game.
  3. Design the layout for a video game level walkthrough.
  4. Apply the techniques for implementation of video game mechanics to a game level.
  5. Use appropriate strategies to compile a game engine for distribution and play.

Unit Content

  1. Game character design.
  2. Game level design.
  3. Guidelines and constraints of game design.
  4. Game development tools and engines.
  5. Gameplay balancing and testing.

Learning Experience

Students will attend on campus classes as well as engage in learning activities through ECUs LMS

JoondalupMount LawleySouth West (Bunbury)
Semester 2Not Offered13 x 3 hour seminarNot Offered

For more information see the Semester Timetable

Additional Learning Experience Information

The unit is designed to expand and foster students’ understanding of game design in a practical context to demonstrate their achievement of the learning outcomes not only within the unit but also within the Games & Interactive Design major. Tutorials involve a series of instructional class activities to guide students with development of games involving playable levels. Successful completion of the unit assessments will lead to a major piece of polished game which will allow students to showcase their ability and achievement as a game designer.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant School Progression Panel.

ON CAMPUS
TypeDescriptionValue
AssignmentGame design document and walkthrough60%
ProjectPolished game40%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDI3300|1|2