School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Serious Gaming
  • Unit Code

    GDT3103
  • Year

    2016
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus

Description

This unit explores the social application of gaming. Students will investigate the roles of games in areas such as education, training, marketing, and general entertainment. The unit covers social, philosophical and psychological principles that can be applied to the design of e-learning games, as well as introducing students to techniques for the management and creation of production level design documentation.

Equivalent Rule

Unit was previously coded GDT4103

Learning Outcomes

On completion of this unit students should be able to:

  1. Analyse games as used in areas such as education, training, marketing, and general entertainment.
  2. Describe the techniques for the management and creation of production level design documentation.
  3. Discuss the social, philosophical and psychological principles use in designing games.

Unit Content

  1. Designing e-learning games.
  2. Documentation techniques.
  3. Role of games in a range of settings.
  4. Social application of games.

Additional Learning Experience Information

Lectures. Laboratory workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
ReportResearch and Game Review50%
ProjectGroup Design Project50%

Text References

  • Oxland, K. (2004). Gameplay and design. Harlow: Addison Wesley.
  • Moore, M. E. (2011) Basics of Game Design Boca Raton, FL: AK Peters/CRC Press.
  • Rollings, A., & Morris, D. (2003). Game architecture and design. Indianapolis: New Riders.
  • Freeman, D. (2004). Creating emotion in games: The craft and art of. Indianapolis: New Riders.

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDT3103|1|1

School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Serious Gaming
  • Unit Code

    GDT3103
  • Year

    2016
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus

Description

This unit explores the social application of gaming. Students will investigate the roles of games in areas such as education, training, marketing, and general entertainment. The unit covers social, philosophical and psychological principles that can be applied to the design of e-learning games, as well as introducing students to techniques for the management and creation of production level design documentation.

Equivalent Rule

Unit was previously coded GDT4103

Learning Outcomes

On completion of this unit students should be able to:

  1. Analyse games as used in areas such as education, training, marketing, and general entertainment.
  2. Describe the techniques for the management and creation of production level design documentation.
  3. Discuss the social, philosophical and psychological principles use in designing games.

Unit Content

  1. Designing e-learning games.
  2. Documentation techniques.
  3. Role of games in a range of settings.
  4. Social application of games.

Additional Learning Experience Information

Lectures. Laboratory workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
ReportResearch and Game Review50%
ProjectGroup Design Project50%

Text References

  • Oxland, K. (2004). Gameplay and design. Harlow: Addison Wesley.
  • Moore, M. E. (2011) Basics of Game Design Boca Raton, FL: AK Peters/CRC Press.
  • Rollings, A., & Morris, D. (2003). Game architecture and design. Indianapolis: New Riders.
  • Freeman, D. (2004). Creating emotion in games: The craft and art of. Indianapolis: New Riders.

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDT3103|1|2