Faculty of Education and Arts

School: Communications and Arts

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Game Studies
  • Unit Code

    GDT3104
  • Year

    2015
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus

Description

This unit explores the dominant disciplines and theories in the study of computer games. Students will analyse the aesthetic and cultural significance of games as a medium in terms of effects and ethnography, ludology and simulation, narrative and genre, psychology and emotion, and identity and community.

Equivalent Rule

Unit was previously coded GDT2104

Learning Outcomes

On completion of this unit students should be able to:

  1. Analyse and evaluate ludological approaches to games.
  2. Analyse the aesthetic and cultural aspects of computer games using theories of simulation, narrative, genre, and psychoanalysis.
  3. Analyse the problems with defining the computer game as a medium and distinguishing game genres.
  4. Discuss issues of identity, communication and community in gaming.
  5. Discuss the problems faced by research on game effects and player ethnography.

Unit Content

  1. Communication, community and emotion.
  2. Effects research and ethnography.
  3. Game media, genres, and aesthetics.
  4. Ludology and narrative.
  5. Psychoanalytic and postmodern notions of self and identity.
  6. Simulation and space.

Additional Learning Experience Information

Lectures. Tutorial workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
JournalJournal30%
ProjectGame Project and Report30%
EssayEssay40%

Text References

  • ^ Unit Reader
  • Juul, J. (2005). Half real. Video games between real rules and fictional worlds. Cambridge, Massachusetts: The MIT Press.
  • Wardruip-Fruin, N., & Harrigan, P. (Eds.). (2004). First person. New media as story, performance, and game. Cambridge, Massachusetts: The MIT Press.
  • Newman, P. (2004). Videogames. London: Routledge.
  • Raessens, J., & Goldstein, J. (Eds.). (2008). Handbook of computer game studies. Cambridge, Massachusetts: The MIT Press.
  • Wolf, M. J. P., & Perron, B. (Eds.). (2003). The video game theory reader. New York and London: Routledge.
  • Salen, K., & Zimmerman, E. (2004). Rules of play. Games design fundamentals. Cambridge, Massachusetts: The MIT Press.
  • Nielson, S. E., Smith, J. H., & Tosca, S. P. (2008). Understanding video games: The essential introduction. New York: Routledge.

^ Mandatory reference


Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDT3104|1|1

Faculty of Education and Arts

School: Communications and Arts

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

  • Unit Title

    Game Studies
  • Unit Code

    GDT3104
  • Year

    2015
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus

Description

This unit explores the dominant disciplines and theories in the study of computer games. Students will analyse the aesthetic and cultural significance of games as a medium in terms of effects and ethnography, ludology and simulation, narrative and genre, psychology and emotion, and identity and community.

Equivalent Rule

Unit was previously coded GDT2104

Learning Outcomes

On completion of this unit students should be able to:

  1. Analyse and evaluate ludological approaches to games.
  2. Analyse the aesthetic and cultural aspects of computer games using theories of simulation, narrative, genre, and psychoanalysis.
  3. Analyse the problems with defining the computer game as a medium and distinguishing game genres.
  4. Discuss issues of identity, communication and community in gaming.
  5. Discuss the problems faced by research on game effects and player ethnography.

Unit Content

  1. Communication, community and emotion.
  2. Effects research and ethnography.
  3. Game media, genres, and aesthetics.
  4. Ludology and narrative.
  5. Psychoanalytic and postmodern notions of self and identity.
  6. Simulation and space.

Additional Learning Experience Information

Lectures. Tutorial workshops.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
JournalJournal30%
ProjectGame Project and Report30%
EssayEssay40%

Text References

  • ^ Unit Reader
  • Juul, J. (2005). Half real. Video games between real rules and fictional worlds. Cambridge, Massachusetts: The MIT Press.
  • Nielson, S. E., Smith, J. H., & Tosca, S. P. (2008). Understanding video games: The essential introduction. New York: Routledge.
  • Wardruip-Fruin, N., & Harrigan, P. (Eds.). (2004). First person. New media as story, performance, and game. Cambridge, Massachusetts: The MIT Press.
  • Raessens, J., & Goldstein, J. (Eds.). (2008). Handbook of computer game studies. Cambridge, Massachusetts: The MIT Press.
  • Wolf, M. J. P., & Perron, B. (Eds.). (2003). The video game theory reader. New York and London: Routledge.
  • Salen, K., & Zimmerman, E. (2004). Rules of play. Games design fundamentals. Cambridge, Massachusetts: The MIT Press.
  • Newman, P. (2004). Videogames. London: Routledge.

^ Mandatory reference


Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

GDT3104|1|2