School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

Please note that given the circumstances of COVID-19, there may be some modifications to the assessment schedule promoted in Handbook for Semester 1 2020 Units. Students will be notified of all approved modifications by Unit Coordinators via email and Unit Blackboard sites. Where changes have been made, these are designed to ensure that you still meet the unit learning outcomes in the context of our adjusted teaching and learning arrangements.

  • Unit Title

    Narrative Design
  • Unit Code

    TDD2214
  • Year

    2020
  • Enrolment Period

    1
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Alun John PRICE

Description

This unit examines how designers create coherent visually and emotionally stimulating designs that communicate information or convey messages in a particular context. Students will be introduced to a variety of design process skills, as well as to advanced model making materials and techniques. Students will work on projects informed by clients in either commercial or not-for-profit organisations.

Prerequisite Rule

Students must pass unit DES1106 before being allowed to enrol in the this unit.

Equivalent Rule

Replaces TDD2204

Learning Outcomes

On completion of this unit students should be able to:

  1. Interpret narratives for designs in commercial or not-for-profit organisations.
  2. Conduct research and use it to create original designs suitable for a particular context and culture.
  3. Apply narrative design techniques to plan, implement and manage a design process.
  4. Develop, apply and present design narratives appropriate for a given brief.

Unit Content

  1. Introduction to model making and storyboarding.
  2. Investigation of local, national and international examples of the use of narratives in design.
  3. Instructional design. Comics, exhibition design for comics, etc.
  4. Space and time. History and culture.

Additional Learning Experience Information

Class activities encourage students to investigate and develop design concepts through interactive and tactile prototyping. Focusing on social context, students prototype objects, space, and services through tactile modelling. Through peer discussions and reflections, students learn ways to improve complex design ideas through creating rough models and learning from failures.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
ExerciseNarrative interpretation exercises 25%
ProjectNarrative design project50%
JournalResearch and development journal25%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

TDD2214|1|1

School: Arts and Humanities

This unit information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester.

Please note that given the circumstances of COVID-19, there may be some modifications to the assessment schedule promoted in Handbook for this unit. All assessment changes will be published by 27 July 2020. All students are reminded to check handbook at the beginning of semester to ensure they have the correct outline.

  • Unit Title

    Narrative Design
  • Unit Code

    TDD2214
  • Year

    2020
  • Enrolment Period

    2
  • Version

    1
  • Credit Points

    15
  • Full Year Unit

    N
  • Mode of Delivery

    On Campus
  • Unit Coordinator

    Dr Alun John PRICE

Description

This unit examines how designers create coherent visually and emotionally stimulating designs that communicate information or convey messages in a particular context. Students will be introduced to a variety of design process skills, as well as to advanced model making materials and techniques. Students will work on projects informed by clients in either commercial or not-for-profit organisations.

Prerequisite Rule

Students must pass unit DES1106 before being allowed to enrol in the this unit.

Equivalent Rule

Replaces TDD2204

Learning Outcomes

On completion of this unit students should be able to:

  1. Interpret narratives for designs in commercial or not-for-profit organisations.
  2. Conduct research and use it to create original designs suitable for a particular context and culture.
  3. Apply narrative design techniques to plan, implement and manage a design process.
  4. Develop, apply and present design narratives appropriate for a given brief.

Unit Content

  1. Introduction to model making and storyboarding.
  2. Investigation of local, national and international examples of the use of narratives in design.
  3. Instructional design. Comics, exhibition design for comics, etc.
  4. Space and time. History and culture.

Additional Learning Experience Information

Class activities encourage students to investigate and develop design concepts through interactive and tactile prototyping. Focusing on social context, students prototype objects, space, and services through tactile modelling. Through peer discussions and reflections, students learn ways to improve complex design ideas through creating rough models and learning from failures.

Assessment

GS1 GRADING SCHEMA 1 Used for standard coursework units

Students please note: The marks and grades received by students on assessments may be subject to further moderation. All marks and grades are to be considered provisional until endorsed by the relevant Board of Examiners.

ON CAMPUS
TypeDescriptionValue
ExerciseNarrative interpretation exercises 25%
ProjectNarrative design project50%
JournalResearch and development journal25%

Disability Standards for Education (Commonwealth 2005)

For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.

Academic Misconduct

Edith Cowan University has firm rules governing academic misconduct and there are substantial penalties that can be applied to students who are found in breach of these rules. Academic misconduct includes, but is not limited to:

  • plagiarism;
  • unauthorised collaboration;
  • cheating in examinations;
  • theft of other students' work;

Additionally, any material submitted for assessment purposes must be work that has not been submitted previously, by any person, for any other unit at ECU or elsewhere.

The ECU rules and policies governing all academic activities, including misconduct, can be accessed through the ECU website.

TDD2214|1|2