This major prepares students for the emergent growth industries of entertainment and interactive design afforded by ubiquitous digital technologies. With a focus on game and interactive design, the major provides studies in both traditional multimedia and emerging digital interactive technologies, drawing together theory and knowledge from multiple creative disciplines including Web, visual and interaction design. Students gain skills and competence in the design, scripting, development and usability of digital media products for information, entertainment and commerce. Students will study the social and cultural impact and the psychological and social principles of digital products of web and other emergent digital products. Applicants who do not meet the standard course entry requirements can be considered through the Creative Arts Portfolio Entry pathway as per https://www.ecu.edu.au/future-students/course-entry/creative-arts-portfolio-entry.
This unit set information may be updated and amended immediately prior to semester. To ensure you have the correct outline, please check it again at the beginning of semester. In particular please check the unit and unit set offerings, as these differ according to course delivery location.
On Campus at Ecu Sri Lanka, Mount Lawley
This unit set provides students with the opportunity to work with real-world clients to participate in the development of a creative project located in an industry environment. Projects can be carried out individually or in teams and will be based on a real life problem. Students have the opportunity to respond to a client brief or negotiate with their lecturer regarding the nature of the project. The unit will require students to engage in authentic project management process as they develop their project, analysing needs and appropriate methods, developing design and implementation plans and critically evaluating results, establishing clear metrics, templates and standards.
Students must have successfully completed at least two thirds of the requirements towards their degree or be in the final year of their degree.
The length of study increase due to the structure of the course.
Game Concept Artist, Game Evaluator, Educational Game Designer, Game Level Designer, Game Researcher, Web Designer, Web Developer, Interface Designer, Interaction Designer, Digital Media Manager, User Experience Designer, User-centered Designer
Employment opportunities include the development and design of games, game concepts, game scenarios, e-learning materials, websites, digital media, multimedia systems, digital content development, and digital design project management.
Students must complete eight (8) units totalling 120 credit points:
Unit Code | Unit Title | Credit Points |
---|---|---|
GDI1100 | Experience Design | 15 |
Unit Code | Unit Title | Credit Points |
---|---|---|
GDI2112 | Game Studies | 15 |
Unit Code | Unit Title | Credit Points |
---|---|---|
GDI2100 | Web Design | 15 |
Unit Code | Unit Title | Credit Points |
---|---|---|
GDI2202 | 3D Visualisation | 15 |
Unit Code | Unit Title | Credit Points |
---|---|---|
GDI3100 | Interactive Media | 15 |
GDI3202 | Game Development | 15 |
Unit Code | Unit Title | Credit Points |
---|---|---|
GDI3300 | Advanced Game Design | 15 |
GDI3312 | Advanced Web Design | 15 |
For the purposes of considering a request for Reasonable Adjustments under the Disability Standards for Education (Commonwealth 2005), inherent requirements for this subject are articulated in the Unit Description, Learning Outcomes and Assessment Requirements of this entry. The University is dedicated to provide support to those with special requirements. Further details on the support for students with disabilities or medical conditions can be found at the Access and Inclusion website.
MAAAKB|1